- Great work all-around
- Some font characters seem to have alignment problems (lowercase 'l'/ uppercase 'I' are placed too much to the left, 'V' seems to be placed too much to the right)
- I'd like more contrast on the button text strings color
- the phoneguard legs animation is not 100% convincing (they seem to drag rather than walk)
- the animation when falling down from a platform should be the same used when jumping (the idle pose is used instead)
- impressive music, sets the tone of the game wonderfully
- the sound effect when I click on buttons/help screens/enable audio is pretty harsh
- the sound effect when the player lands is a little too 'bouncy'
- a simple sound effect when colliding with blue objective symbols would have added to the sense of progression of the game
- when I reach the street level, it would be nice to hear a street ambient background noise
- what about a (realistic, not cartoony) sound effect when jumping ?
- a sound effect should be played when a tower is completely disabled
- It is not perfectly clear that you have to click on the phone screen to get to the next page of the
instructions (a prompt of some sort would be very helpful)
- The second help screen "you now..." should be the first, the third should be the second, and the first help screen should be the third one
- I would not display the disabling mine counter for missions that do not use them
- I wish I had a checkpoint during the rooftop mission
- the elevator should be 'enterable' from below, too (the player sprite remains stuck with the jumping pose)
- what does a tower on the ground/street level do ?
- During the random mission selection, does the game also present the missions that were already completed ?
- pausing/quitting the game does not reset the objective counter
- a few typos: 'You now live int' 'wont' 'recive' 'both edges the city' 'be slaved'
- I disabled the first phoneguard throwing a disabling mine along its path, but the counter did not
- A very well done platform game, with elements that reminded me of mirror's edge and watch dogs, and perfectly nails the theme of the construct 2 jam, imho.